Our Classic Solitaire game automatically deals your cards to the tableau.
If you do not like a particular deal or are stuck on a game you can click the new button near the top center of the screen to deal another hand.
The game is timed, however the timer does not start until after you move your first card.
Your gameplay stats include your win loss ratio. If you get a new deal you do not like you can click on the new button to deal again without impacting your stats.
If you make a particular move you dislike click the undo button.
The top right corner of the game shows your current score. Left of the undo button is the time played on the hand.
This game has a menu available via a hamburger menu button in the upper left corner.
This menu offers the following features: restart new game, turn sound on or off, switch between turn 3 & turn 1 play, and your overall play statistics.
Clicking on the statistics button reveals how many games you played, how many games you won, what your win percentage is, the shortest game time to win, the longest game time to win, your high score, and your lowest score. You can also reset the game at any time.
This game allows you to shuffle through the reserve pile an unlimited number of times. If you wanted to limit yourself to a set number of passes you can, just remember what pass number you are on.
Your gameplay statistics are stored in your web browser. Our website does not track your play in any way whatsoever.
In fact, this game is a progressive web app which will even work offline.
Game Design / How to Set Up Solitaire
There are hundreds of unique types of Solitaire, though if people refer to the word without any modifier or qualifier they typically mean the game which is also called Klondike Solitaire in the United States or Patience in the UK. The playing field is organized with 7 columns on the Tableau. The first having only one card and the rest having progressively one more card in each column until the seventh and final column has 7. This means 28 of the 52 cards are on the Tableau and the other 24 cards are left in the reserve or stock pile.
A picture of the game layout (which was created from our above game) is shown.
play card from tableau or waste pile to foundation +10 points
play card from waste pile to the tableau +5 points
expose card on tableau +5 points
remove card from foundation back to tableau -15 points
every ten seconds -2 points
Note that this game penalizes removal of a card from the foundation if you physically remove the card, however your score remains unaffected (other than time!) if you instead use the undo button.
Switching Between Turn 3 and Turn 1
Deal 1 vs Deal 3
Playing in turn 3 mode is significantly harder than playing in turn 1 mode, as you only get a chance to lay 1 in 3 cards on each shuffle through the reserve. Turn 3 is considered the standard form of the game.
In turn 1 when all cards on the tableau are face up the game autocompletes since there is nothing left to do but place the cards across to the foundation. Autocomplete has been turned off in turn 3 mode because how you lay cards to the foundations and use the remaining cards in the reserve impacts if the game is possible to beat.
Sometimes the card you need is in-between the third card shuffle and never ends atop the waste pile.
Switching Play Modes
This game scores turn three and turn one games using the same point system. If you have recordbreaking speed and are stuck late in a turn three game, in the middle of a game you can switch it to turn one to get to that missing card.
Learn the Basics of Solitaire
So, none of your friends are up for a game? No problem!
Solitaire is an old school, challenging card game of concentration and skill that can be played alone. The most popular form of this game today is Classic Solitaire.
In this article, we'll look at:
The History Of Solitaire
How To Play Solitaire For Beginners
Alternative Names For Solitaire
The History Of Solitaire
Solitaire emerged in the 1700s in northern Europe
In Germany, Sweden, France and Russia there were references in literature to a game called “Patience”, the earliest recorded name for Solitaire. Although English, the word “patience” is of French origin and indicates that the game required a patient temperament in order to play it well.
By the mid-19th century, Solitaire was popular in French high society, whilst in England, Prince Albert was known to be an enthusiast. The game didn't make its way across the Atlantic to the USA until 1870 where it became known as Solitaire.
Solitaire grew in popularity amongst card players of all walks of life, but was given an immense boost following the advent of desktop computers. Microsoft Windows, a leading operating system, included a free version of Solitaire in 1990.
Many work hours were lost to this challenging game. Office workers the world over played the game, no doubt switching surreptitiously between active windows to hide their game playing from supervisors!
Fun fact. As the cards are laid out, you may notice a similarity to the way Fortune Tellers lay out their Tarot cards, revealing hidden secrets with each turn. An early version of Tarot emerged in Italy in the 1425. Solitaire was most likely influenced by fortune telling.
How To Play Classic Solitaire
The goal of the game is to stack cards into sequences. These sequences are based on suits and rank. For example, the cards will be stacked K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A with no mixed suits.
Beginners often find themselves blocked.
Let's take a closer look.
The Classic Solitaire game space consists of these elements:
The draw pile. A deck of 52 cards. These are shuffled into random order. Of course, the computer versions will shuffle the desks for you.
The Foundations. This is a place where piles of cards can be stacked in numerical order. This space is left empty at the start of the game. The beginning foundation card is the Ace of each suit upon which the rest of the cards are stacked, all the way up to the King of that suit.
A Table, or tableau. These are either empty spaces or feature cards that are temporarily stored before being added to a Foundation.
The Table is formed by seven piles of cards. The piles are built from left to right.
After the desk has been shuffled, a card is placed face up on the first pile. Next, a card is placed face down on the second pile. They are then placed face down on each subsequent pile.
On the next deal, one card is placed face up on the second pile, followed by five cards face down on the next five piles.
And so on.
The deal continues until each pile has a single card placed face up.
The object of the game is place all cards, in order, onto the Ace foundations.
The Foundations are four piles. Each Foundation starts with an Ace, and builds towards a King. In Classic Solitaire, the foundations begin empty.
Arrange these Foundations stacks above the Table stacks.
Each Foundation will consist of one suit. One foundation for hearts, one for diamonds, one for spades and one for clubs.
Once a sequence of a suit is complete, it is removed from play.
The Draw Pile
The draw pile is the pile of remaining cards after all cards are dealt onto the Table. These cards can be drawn and brought into play.
The Waste Pile
These cards will be laid face up, below the table. This is also known as The Talon.
How To Move Cards
Once the board is set, the aim of the game is to move cards from the Table to the Foundations.
As you can only begin a Foundation with an Ace, if an Ace is available on the beginning board, they can be moved onto the Foundations.
To move cards, you move lower ranked cards to higher ranked cards but only if the cards are of a different colour. For example, if there is a six of clubs and a five of clubs on different piles on the Table, you cannot move the five card to the six pile because they are the same colour. You can move a five of hearts onto a six of clubs, however.
Another example of play is if a three of hearts becomes available and a two of hearts is showing on a Foundation pile, you can move the card from the Table to the Foundation stack.
You're now one step closer to winning the game.
The last way a card can be moved is by using the Draw pile. The top card of the draw pile is unturned over. If the card cannot be played, then it remains in the discard pile. Only the top card of the discard pile can be played. If it can be played, then it is moved onto either a Table or Foundation pile.
The goal of Classic Solitaire is to transfer all cards from the Table to the Foundation. The game will end if no moves are possible, or if all cards are cleared.
When one of the seven piles is gone, because all cards have been moved up onto a Foundation, only a King can be moved into the open space.
The top card of a Foundation pile can be moved back onto a Table space or pile, if necessary.
If there are no more moves that can be made, then the game is lost.
The rules of Classic Solitaire are:
Cards are arranged from left to right, with the bottom-most card of each pile placed face-up.
Move cards from the Table to the Foundations, beginning with the Ace of each suit.
The draw pile is the source of new cards. Only one card at a time can be drawn.
Cards of a lower consecutive rank can be moved below a card of a higher rank, but only if the cards are of a different colour.
The game is over when all cards are cleared or if there are no moves possible.
Here's an example of a Classic Solitaire game being played:
The faster you complete the game, the better your “score”. This isn't important for the single player game as your aim is simply to clear the Table, however if you're playing against others in an online tournament, the fastest time is how the winner is decided.
Single player computer solitaire games often use a point system like this:
play card from tableau or waste pile to foundation +10 points
play card from waste pile to the tableau +5 points
expose card on tableau +5 points
remove card from foundation back to tableau -15 points
every ten seconds -2 points
There can be variations to the above point system with different values and other minor nuances. For example, laying a card from the waste pile to the foundation can be worth 10 points, but first laying it to the tableau then over to the foundation can be worth 15. Some games count the initial aces laid to the foundations as 15 points automatically and do not reward the extra 5 points for laying them on a 2.
Classic Solitaire Strategy
Deal with your face down cards first. Face down cards limit your options. If you have the option of freeing a face down card or playing a card from the Draw pile, play the card on the Table first.
Give yourself options. Always turn over a card from the Draw pile before making a move. The more options you have, the better.
If an Ace comes up, always move it to a Foundation if possible. This will reveal more cards than if you were to leave it in place in the Table.
If you don't have a King, do not empty a pile. You won't be able to create a new one unless you have a King.
Alternate red and black to give yourself more options. For example, if you already have a red King on the Table and have the option of placing the second red King or a black King, go for the black King.
Aim to maintain suits. If you mix them up, you will limit your possibilities.
Winning Your Hand
Most, but not all, games of Classic Solitaire are winnable. It is estimated that 79% of all possible games are winnable. If a game looks lost, don't beat yourself up! Accept the loss and start again.
Classic Solitaire FAQ
What is the goal of the game?
The goal is to move a shuffled deck of cards into four Foundation stacks in ascending order from Ace to King. If you can do this, you win the game. If you're blocked from making a move, you lose.
What happens if you get stuck?
You lose the game. Always try to keep your as many options open as you can. Maintaining options is the key to winning Solitaire.
What is the probability of winning?
Thoughtful Solitaire is a version of the game where players play with all cards face up, knowing where every card is at in advance and can play all cards optimally. In draw three mode the probability of winning Thoughtful Solitaire is 81.956%. That number represents a hard upper boundary on winning in Solitaire.
While a player does not know where all cards are in advance, one can sort of emulate that to a high degree through extensive use of the undo button as needed.
Hoye's Rules of Games suggests without using any undo moves players should be able to win roughly 1 in 30 turn 3 games.
How many cards are used?
Classic Solitaire uses a standard 52 deck of playing cards. Many other Solitaire games use 2 or more decks.
What is the difference between turn 1 and turn 3?
Turn 3 is broadly considered the default version of Classic Solitaire. It has 3 cards at a time laid down from the reserve onto the waste pile. This means only 1 in 3 cards is playable off the start on each turn through the reserve. In turn 1 every single card can be laid, making it easier to beat the game.
Are Aces high or low?
The Ace is low in Classic Solitaire. The King is high.
What are alternative names for Solitaire?
There are hundreds of different names and versions of Solitaire.
Some variations are regional. In the US what is called Classic Solitaire is called Patience in the UK. Other variations are more than name, with significant differences in the game based on the number of decks used, how the cards are dealt, how cards can be organized on the tableau, how the reserves are used, and how foundations are built.
A Deck of Fish - this is a 10-level game with the same basic mechanics as Tripeaks, however the goal is to create numerical runs which catch a big fish. Some cards are golden lures. This game is quite novel, unique & cute. :)
Ace of Hearts - build a single ascending foundation from Ace to King starting with the Ace of Hearts and working upward 4 times until all cards are in the foundation.
Ace of Spades - each of the 10 timed levels has a unique playing field but it is a sequential run game similar to Tripeaks
Algerian Patience - 8 foundations, tableau starts off with few cards in 8 rows while the reserve stacks are deep and you get 5 draws from the draw pile. We have a second version of the game which autoplays cards to the foundation, is timed & has 3 levels with progressively shorter time on each level.
Alhambra - 2-deck game where tableau cards can only be played in suited sequential order to the foundations or the open card from the reserves. Players can sort through the reserves three times per game.
Baker's Dozen - single-deck game where all cards are dealt to 13 columns on the tableau. Empty columns may not be reused, you can only move 1 card at a time & you do not need to follow suit or color on the tableau.
Black Hole - unique playing field designs though conceptually similar to Tripeaks
Chirstmas - holiday themed solitaire game with 5 levels.
Classic - timed 3-level game which is turn 1, turn 2 then turn 3 as you progress through the rounds.
Crescent - large tableau where you can stack cards by suit in ascending or descending order until moving them across to the 8 foundations. We offer another version of Crescent Solitaire with 4 timed levels with increasing difficulty on each.
Double - compete against a computer player in a timed game of Klondike where you both can lay cards to each other's foundations
Egypt - 100 level game where you make pairs using cards on the tableau or from within the reserve
Flower - timed 3-level game which is somewhat conceptually similar to La Belle Lucie but far easier as you can move stacks of descending cards so long as they alternate suits.
Flower Garden - single-level single-deck game where you can only move a single card at a time, but the tableau is not suit dependent. 35 cards are dealt to 7 columns in the tableau and the remaining 17 cards are across the top and can be used at any point in time.
- game has 4 free cells you can temporarily store cards in. We also have a version of Freecell Solitaire which allows you to submit your score and see how you performed compared to other players.
Alien Pyramid - unique interpretation of the core game. You still add cards to 13, but the game has 3 difficulty levels, Jokers, and 30 creative level designs.
Ancient Wonders - simple 7-level timed game. Includes a free cell & you may shuffle through the draw pile an unlimited number of times.
Circus - timed 10-level game with hopeful upbeat music and a circus or carnival theme.
Egypt Pyramid - Timed 40-level game with wild cards & unique level designs.
Freecell Giza - timed 5-level game similar to Giza Pyramid, except it starts the first level with 4 free cells & one free cell is removed for each subsequent level.
Giza Pyramid - variation of pyramid where the reserve pile is face up in columns of 3 at the bottom of the screen.
Glacier - 40-round timed gme where you add 2 or more cards to 11. This game contains Jokers and a crucial bonus round at the end of each level.
Jungle - like regular pyramid except it includes a free cell, the reserve stack can only be used once, and the reserves are laid 3 at a time. We also offer a second version of Jungle Pyramid with a darker aesthetic design.
Queenie - Tableau layout similar to Klondike but with all cards face up. You can move stacks of disorganized cards so long as the top card in the stack is sequential and alternate suit to the bottom card on the column where you are placing them. The reserves are dealt directly onto the tableau columns.
River - timed 3-level game where the deck is dealt into 13 stacks of 4 on the tableau. Organize on the tableau in descending order while alternating suit colors & build up the foundations from Ace to King in acending order.
Jumping Spider - 9 columns on the tableau with 4 cards each & every other card face up. This is a 4 suit game. On the tableau you can build down & move across in decending order across suits. Suited runs from King down to Ace are automatically moved to a foundation.
Tarantula - you can move sequential runs of cards on the tableau even if they are not suited
Spidike - a combination of Spider and Klondike in a single deck 10-minute game.
Taj Mahal - similar to Klondike with about a half-dozen different exceptions including protected cards (too many differences to list all here, but they are explained on the game page).
Thieves of Egypt - alternate suit color on the tableau of 10 columns and build up the 8 foundations in ascending order from the Ace. We also have a version of this game using a Pharaoh-inspired design.
Tower of Hanoi - a card version of the game using the cards Ace through 9.
Paris Tripeaks - same general play mechanics, but vastly different level design layouts & wild cards
Skyscraper - 10 timed 4 minute levels. The game has 4 bonus card types.
Snowy Peaks - 6-stage Tripeaks game with 6 minute time limit on each level. The first level has a face up Tripeaks layout with a face down inverted Tripeaks after it. The vertical size of the board grows as you advance to higher levels.
Tower - Tripeaks game organized as a single large pyramid.
Trifruit - 42 stages with a unique twist. Use your in-game points to buy high-strength bonus cards.
Tripeaks Creatures - unique tableau layouts in a 40 level game with 2 minutes allowed per level
Tripeaks Halloween - cute and cartoony 6-stage spooky Tripeaks game with a 4-minute time limit on each level & a variety of power up cards.
Tripeaks Solitaire - 15 custom level designs with a 2-minute time limit each and Joker wild cards scattered throughout.
As extensive as our collection is, we are still expanding it. Other names and versions include: Patience, Success, Kabal, Kabala, Accordion, Bristol, Deuces, Fourteen Out, Gate, Joker Solitaire, Loser Solitaire, Octave, The Herring-Bone & Three Blind Mice.
New versions of the game are created every year with there being thousands of variations on the core half dozen game types.
While solitaire is primarily known as a card game, the use of the word has expanded to mean single player games. There are versions og games using tiles (mahjong) or pegs (resta um).
Do you offer any other fun online games?
Yes. We offer a collection of card games, mahjong tile games, hidden object games, and a bunch of other fun online games you can play directly in your web browser.
In addition to our collection of solitaire games we offer many other online card games.
5 Stack Blackjack - try to score as close as 21 as you can on 5 concurrent hands to meet a total round score goal and move on to the next round.
21 Blitz - a timed logic puzzle game with a four by four grid where you try to make 21 vertically or horizontally.
Daily Binario - organize ones and zeros in a grid where each column and each row has the same number of each of them.
Daily Bridges - connect islands using bridges in this math-based logic puzzle. This game offers a new puzzle each day along with multiple difficulty levels and puzzle sizes.
Daily Calcudoku - numerical puzzle game where you enter the numbers that satisfy the solution of an equation inside of an outlined blob area. Each row & each column can only have any given number in them once.
Daily Check It - grid-based puzzle where you figure out which three cells in each row & column are checkmarks through a logical process of elimination.
Daily Dog Pooh - logic puzzle where you place an equal number of dogs and poohs in each row and column.
Daily Domino Puzzle - highlight numbers in the game to select dominoes so that each appears only once on the board.
Daily Futoshiki - logic puzzle where each number can appear once in each row or column. Some areas have less than or equal signs which the entered numbers must satisfy.
Daily Heggies - line puzzle game where you must visit each cell once & only once using a single line that does not pass through any of the hedges.
Daily HexNum - enter the numbers 1 through 6 in each of the hexagons.
Daily Kakurasu - select the cells needed to add numbers to the sums shown to the right and bottom of the rows and columns.
Daily Kakuro - similar to a crossword puzzle, except you enter the numbers 1 to 9 in the cells to sum up to the amounts shown.
Daily Kaodoku - like sudoku, but uses smiley faces and shapes. :)
Daily Line Game - fill in the white cells in the grid by creating straight lines from the numbered cells inside the puzzles.
Daily Loop - connect the dots puzzle where you draw a single closed loop that passes by certain locations on the grid a specified number of times.
Daily Maze - connect the starting dot to the puzzle exit dot. Choose between three different grid sizes and difficulty levels.
Daily Net - build an electrical power network system which lights all the lightbulbs on the grid.
Daily Numbrix - connect cells in a square grid with a single line that is in numerical order.
Daily Same Game - stone breaker game where you try to clear the field by clicking on cells which are adjacent to another cell of the same color.
Daily Shikaku - create squares or rectangles in the grid where each square or rectangle has a single number inside it & that number equals the number of cells inside the shape.
Daily Shinro - This game is like a cross between minsweeper and sudoku. You use arrows inside the puzzle and arrows along the edge of an 8x8 puzzle to determine where the 12 marbles are hidden.
Daily Shirokuro - This is a graph puzzle game where you connect each white dot to a black dot using a singular line. Lines may not inserset, each dot can only be connected to a single line, and lines can not pass through the dots.
Daily Sokoban - Logic puzzle where you push boxes around a warehouse to place them on marked locations.
Daily Star Battle - Place stars inside the grid where no stars can be next to each other & no other stars can appear in the same row or column.
Daily StoStone - color in stones inside a room so that each column has the same number of stones in it.
Daily Str8ts - create a run of sequential numbers in any order. Each number can only be used once in each row & column.
Daily Sudoku - New online & printable sudoku puzzles every day. Choose to play easy, medium, hard or expert difficulty levels.
Daily Suguru - Number puzzle where you must place a run of numbers starting from 1 inside each colored section of the puzzle. A number may not touch any cell with the same number in it (not even diagonally) and each section has a number sequence ranging from 1 to the number of cells in that section.
Daily Takuzu - this is a puzzle game where you color all cells red or black. You can't have more than 3 of the same color consecutively. All rows and columns have the same number of red and black pieces in them.
Daily Tracks - use the clues on the left side and top side of the board to build a winding railroad track that satisfies all the numerical values.
Daily Trees and Tents - grid-based logic puzzle where you place trees near tents to satisfy the numerical values across the top and left side of the puzzle.
Daily Z Numbers - move boxes around a grid to empty spaces to turn them gray. Each box can only be moved once, must be moved the number of spaces shown on its face, and can only move to empty spots.
Junior Chess - virtual chess game against the computer with 3 difficulty levels. This game highlights move options & provides move hints.
Merge the Gems - stone merging game where you merge 2 gems with the same value to create a stone of a higher value.
Templok - Tetris-styled line making game with unique piece sizes. Make horizontal or vertical lines to remove the associated pieces from the playing field.
Tetra Blocks - Tetris-inspired line making game with glowing stars in it.